Specific Game Rules

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<SG1> - starting position

<SG2> - preloads

<SG3> - expansion limits

<SG4> - pinning and trapping

<SG5> - immobile robots

<SG6> - driver control loads

<SG7> - alliance loading zone protection

<SG8> - possession limit

<SG9> - breaking the plane of the goal

<SG10> - expansion allowances

<SG11> - climbing zone protection

<SG12> - descoring

<SG13> - forcing violations

<SG14> - grappling to field elements

<SG15> - violations in autonomous